Big name games need big development time. The six year wait for Remedy's Alan Wake may be one extreme, but the very best games often make us wait. Conversely, when a game's turned swiftly around suspicions are raised; will it be a quick cash-in, a rushed job or something that's far from great.
So it was with Fable III – its announcement at last August's Gamescom came when many people were still chewing its predecessor over, and when Peter Molyneux later claimed that the leap from Fable II to Fable III was bigger than that between the first and second games it was hard not to take that statement with a pinch of salt.